"C.A.T.S. is an action-adventure stealth game where you will become James Bones a skilled hacker in a top secret mission for the doggerment of Og Uniti."


Launch Trailer

Synopsis

C.A.T.S. is an action-adventure stealth game were you will become James Bones a skilled hacker in a top secret mission for the doggerment of Og Uniti. In this secret mission you will have to steal the blueprints of a devastating nuclear weapon.​​​​​​​

Summary

· Role: Game Designer & Unity Developer

· Genre: Stealth, Puzzle, 3rd Person Shooter

· Development Time:  6 months

· Team Size: 3

· Tools Used: Unity 3D, 3DS Max, Git Kraken

More Info

In Magnet Games, I was part of a 3 member multidisciplinary team where we developed C.A.T.S., a third-person shooter stealth videogame as part of our "Projects" Subject during the 2nd year of our Bachelor's Degree.

Responsabilities

• One of the members defining the core game loops and main mechanics

• Main responsible behind the Camera Handling

• Programmed the initial versions of the AI 

• Programmed the save system, puzzle overlay system and checkpoint 

Game Design

My involvement during the Preproduction of the Project was mainly focused on Game Design.  Gathering the team to do brainstorming sessions to come up with the main idea of the game.  

Focusing on the early development of the core mechanics, the game loop as well as how the game would progress. 

Artificial Intelligence

I was the main developer on the early stages of the A.I. , later on one of my teammates took over this task, developing the majority of how the AI ended up working.

That doesn't mean that my knowledge on A.I. is limited. I have implemented Basic and Advanced Steering Behaviors such as Path Following, Dijkstra, Flocking, Collision Avoidance to name a few of them as well as Decision Making Algorithms such as G.O.A.P or Finite State Machines.

I am also familiar with the use and implementation of NavMeshAgents.

Camera Handling

From the minimap and hacking stations to security cameras you can gain access to, the game has a lot of different perspectives.

Which from out point of view was one of the things that made our game unique and interesting.

Art Re-design

On the last moths of development, unfortunately, the artists involved in the project decided to leave and take all the art they did with them.

On that point we needed new art assets and we took advantage of that and re-designed the enemies and some other elements of the environment, like the tanks, airplane and missile.I did the full re-design, modeling and texture painting.

Gameplay

Screenshot Gallery